mud

Showing 10–18 of 53 results

  • Canyon 3D Landscape Meshe and EXR Displacements for use in Cinema 4d, octane render, redshift, houdini, blender, maya, ue5, modo, 3ds max

    Canyon 3

    £6.99
    £6.99

    Package Includes both a Neat-Topo Mesh and Displacement maps. Basic utility textures included.

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  • Canyon 3d landscape displacement map

    Canyon Pit

    £6.99
    £6.99

    Package Includes both a Neat-Topo Mesh and Displacement maps. Basic utility textures included.

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  • Cavity Wall

    £2.50
    £2.50

    This Material is a Premium texture, which means that it works repeated for as long as you need, even colours used to ensure a great seamless texture.

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  • Cavity Wall 2

    £2.50
    £2.50

    This Material is a Premium texture, which means that it works repeated for as long as you need, even colours used to ensure a great seamless texture.

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  • Construction Ground Wet - PBR - Surface - Material - Texture

    Construction Ground – Wet Day

    £2.50
    £2.50

    This Material is a Premium texture, which means that it works repeated for as long as you need, even colours used to ensure a great seamless texture.

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  • Construction Ground 2 - PBR - Surface - Material - Texture

    Construction Ground 2

    £2.50
    £2.50

    This Material is a Premium texture, which means that it works repeated for as long as you need, even colours used to ensure a great seamless texture.

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  • Crater EXR Landscape - MESH 3D

    Crator

    £3.99
    £3.99

    Package Includes both a Neat-Topo Mesh and Displacement maps. Basic utility textures included.

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  • Fabric Weave - PBR - Surface - Material - Texture

    Dirty Fabric Weave 1

    £2.50
    £2.50

    This Material is a Premium texture, which means that it works repeated for as long as you need, even colours used to ensure a great seamless texture.

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  • Early Forest Floor - PBR - Surface - Material - Texture

    Early Forest Floor

    £1.50
    £1.50

    This Material is a Premium texture, which means that it works repeated for as long as you need, even colours used to ensure a great seamless texture.

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Resolution:

Our Surface Imperfections vary in resolution depending on what we are capturing. Most maps will be between 4K and 3.5K, but none should be under 2K - allowing for maximum quality as captured within the real world.

Type:

We currently have two types of imperfection maps, Still (Imperfections) and Video (Motion Imperfections). Our Motion Imperfections are captured at 8K using a RED V-RAPTOR Camera.

Motion Imperfections:

We provide a 120fps processed MOV & Standard speed processed in PNG Sequences, HQ MP4 and MP4. If they are too slow feel free to speed them up using the 120fps footage.

Please Note: Most Motion Imperfections will not be seamless

Resolution:

Most VDB Volumes are Low to Medium Resolution, meaning they are designed for Mid to Wide shots.

This is to allow all users of GPU Renderers to add volumes into their scenes. Also it helps keep the file size down.

VDB Volumes labeled [L] are our legacy volumes (Early Volume Creations) (Wide Shots)

VDB Volumes labeled [SQ] are resolution designed for wide shots (Wide-Mid)

VDB Volumes labeled [MQ] are the optimal resolution for file size or asset type (Mid)

VDB Volumes labeled [HQ] are 2-3x the resolution of non-HQ files (Mid to Close)

VDB Volumes labeled [HQ2] require a single GPU with more than 11GB VRAM (Close up)