Quixel are Kind!!

Getting home and receiving an email from Quixel saying you can pay £10 less a month and receive MORE and higher resolution textures was all just too much. How nice is that! Not only that (little annoying) but Unreal Engine Users get access to the Megascans library free. This has only been made possible with the team-up of Epic Games which is just EPIC!. If you don’t use or subscribe to Quixel that’s okay because you are lucky too Quixel Mixer is going to be free, wait what. Have that Adobe Substance Alchemist.

Quixel can now focus on pursuing its mission of scanning the whole world, Wonder if they will ever scan everything, hmmm.

Resolution:

Our Surface Imperfections vary in resolution depending on what we are capturing. Most maps will be between 4K and 3.5K, but none should be under 2K - allowing for maximum quality as captured within the real world.

Type:

We currently have two types of imperfection maps, Still (Imperfections) and Video (Motion Imperfections). Our Motion Imperfections are captured at 8K using a RED V-RAPTOR Camera.

Motion Imperfections:

We provide a 120fps processed MOV & Standard speed processed in PNG Sequences, HQ MP4 and MP4. If they are too slow feel free to speed them up using the 120fps footage.

Please Note: Most Motion Imperfections will not be seamless

Resolution:

Most VDB Volumes are Low to Medium Resolution, meaning they are designed for Mid to Wide shots.

This is to allow all users of GPU Renderers to add volumes into their scenes. Also it helps keep the file size down.

VDB Volumes labeled [L] are our legacy volumes (Early Volume Creations) (Wide Shots)

VDB Volumes labeled [SQ] are resolution designed for wide shots (Wide-Mid)

VDB Volumes labeled [MQ] are the optimal resolution for file size or asset type (Mid)

VDB Volumes labeled [HQ] are 2-3x the resolution of non-HQ files (Mid to Close)

VDB Volumes labeled [HQ2] require a single GPU with more than 11GB VRAM (Close up)