Announcement + 18 New Surfaces

Wow what a year so far for VFXHUT. We are excited to announce that we will be offering monthly Unlimted plans. At first we we be testing the water to see if this is something we can offer, We will review in January 2022.

What else – well we have implemeted several tiny improvements that have resulted into both the store and unlimted library to function and look loads better.

Most exicitingly at the same time we are changing the way we scan enviroments to create our surfaces, So we can expect a lot better quality displacement Textures. Not only that but our software pipeline has seen improvements too, meaning we can create a few more texture quickly at a higher quality. The first 18 Textures that use this new pipeline are added for you to start using in your projects NOW!

So we look forward to next year where hopefully we shake things up a little more!

Resolution:

Our Surface Imperfections vary in resolution depending on what we are capturing. Most maps will be between 4K and 3.5K, but none should be under 2K - allowing for maximum quality as captured within the real world.

Type:

We currently have two types of imperfection maps, Still (Imperfections) and Video (Motion Imperfections). Our Motion Imperfections are captured at 8K using a RED V-RAPTOR Camera.

Motion Imperfections:

We provide a 120fps processed MOV & Standard speed processed in PNG Sequences, HQ MP4 and MP4. If they are too slow feel free to speed them up using the 120fps footage.

Please Note: Most Motion Imperfections will not be seamless

Resolution:

Most VDB Volumes are Low to Medium Resolution, meaning they are designed for Mid to Wide shots.

This is to allow all users of GPU Renderers to add volumes into their scenes. Also it helps keep the file size down.

VDB Volumes labeled [L] are our legacy volumes (Early Volume Creations) (Wide Shots)

VDB Volumes labeled [SQ] are resolution designed for wide shots (Wide-Mid)

VDB Volumes labeled [MQ] are the optimal resolution for file size or asset type (Mid)

VDB Volumes labeled [HQ] are 2-3x the resolution of non-HQ files (Mid to Close)

VDB Volumes labeled [HQ2] require a single GPU with more than 11GB VRAM (Close up)