This Material is a VHrange texture, which means that it works best used with the highlighted range. We stay true to the natural captured environment and sometimes this means that a texture will tile but you can clearly see its repeated.
Our Surface Imperfections vary in resolution depending on what we are capturing. Most maps will be between 4K and 3.5K, but none should be under 2K - allowing for maximum quality as captured within the real world.
Type:
We currently have two types of imperfection maps, Still (Imperfections) and Video (Motion Imperfections). Our Motion Imperfections are captured at 8K using a RED V-RAPTOR Camera.
Motion Imperfections:
We provide a 120fps processed MOV & Standard speed processed in PNG Sequences, HQ MP4 and MP4. If they are too slow feel free to speed them up using the 120fps footage.
Please Note: Most Motion Imperfections will not be seamless
Resolution:
Most VDB Volumes are Low to Medium Resolution, meaning they are designed for Mid to Wide shots.
This is to allow all users of GPU Renderers to add volumes into their scenes. Also it helps keep the file size down.